GOAL: To be a concept artist or 3D modeler/texturer with a renowned video game developing company where my creativity and passion in conceptual illustrations will be an asset.

Skills: Flexible with creative style, innovative, hard working, team-worker, share ideas and inspirations, work well in a fast-paced environment, familiar with most of the software used in illustration: 6 years of Photoshop, 3 years working on a graphic tablet.
Personal training in speed drawing and painting.

Education:
2005-2008: Bachelor in Fine Arts major in Design Art (Concordia University- Montreal)
2003-2004: A.E.C new media/ 3D software Maya (College Bart- Quebec)
2002-2003: 3D animation 3DSMAX (Studio M- Montpellier, France)
2001-2002: Applied Arts (Studio M- Montpellier, France)

Software knowledge:
-Adobe: Photoshop CS, Illustrator CS, Premiere, After Effects, Audition, InDesign
-Corel Painter X
-3D software: 3DSMAX, Maya
-Microsoft: Office (Word, Excel, Power Point)

Worked as a texture artist and modeler on a modification (MOD) for a video game (Battlefield Vietnam), during my studies in 3D animation.

Languages: Fluent in English and French, Basis of Korean and Spanish.